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TOOL / 2026

rerpg — Abyssal Tactics

A graduation research platform that compares LLM, reinforcement-learning, and human decisions inside a JRPG battle with lethal attacks and strict action-point constraints.

Role
Research design, battle environment, web UI, RL/LLM evaluation, and visualization
Status
Research in progress
Stack
  • Python
  • Gymnasium
  • PPO
  • Stable-Baselines3
  • React
  • TypeScript
  • TensorBoard
rerpg — Abyssal Tactics — A graduation research platform that compares LLM, reinforcement-learning, and human decisions inside a JRPG battle with lethal attacks and strict action-point constraints.
  • 01RL, LLM, and human comparison
  • 02DP oracle and academic metrics
  • 03Japanese, English, and Chinese docs
01

Problem & goal

The research asks how LLMs, reinforcement learning, and humans make different decisions under limited actions and lethal risk, requiring a shared environment and evaluation protocol.

02

Technical challenge

The battle had to work as a game and as a reproducible experiment, including detection of reward hacking, arithmetic errors from LLM agents, and mismatches between measured data and reports.

03

Solution

The project integrates a Gymnasium environment, PPO training, LLM autoplay, a dynamic-programming oracle, and a React observation UI. Multiple reward designs share tests, metrics, and TensorBoard-based reporting.

04

Result & learning

The result is a reproducible research pipeline linking battle logic, training, visualization, and academic documentation, with metrics that explain why a policy succeeds rather than reporting wins alone.