Nihon University · Mathematical Information Engineering · Web & Game Development

王家進KASHIN OU

Math × creativity — a developer who builds everything from the system up to the experience.

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作品SELECTED WORKS

View GitHub

5 PROJECTS

Live
GAME / 2026Concept, game design, implementation, UI/UX, testing, and web release

たまご.exe

A portrait roguelike that combines slot drafting, score builds, and virtual-pet growth, culminating in a dragon evolution that breaks through the game UI.

  • Godot 4.7
  • GDScript
  • PWA
  • HTML5
  • Automated Testing
In progress
TOOL / 2026Research design, battle environment, web UI, RL/LLM evaluation, and visualization

rerpg — Abyssal Tactics

A graduation research platform that compares LLM, reinforcement-learning, and human decisions inside a JRPG battle with lethal attacks and strict action-point constraints.

  • Python
  • Gymnasium
  • PPO
  • Stable-Baselines3
  • React
  • TypeScript
  • TensorBoard
Live
GAME / 2026Concept, game design, implementation, UI/UX, effects, and web release

三国志 文字防衛

A browser game combining kanji fusion, tower defense, and an endless roguelike. Joining characters such as 趙 and 雲 summons Zhao Yun, making written language itself the battlefield.

  • Godot 4.6
  • GDScript
  • HTML5
  • Data-driven Design
  • Procedural Audio
In progress
GAME / 2026Concept, game design, Godot implementation, UI/UX, effects, sound, and promo production

Orbit Defense

A geometric tower-defense roguelike where orbiting turrets and a controllable drone protect a central planet. Placement angles and rotating firing arcs continuously reshape the strategy.

  • Godot 4.6+
  • GDScript
  • Procedural Graphics
  • Procedural Audio
  • Godot Movie Maker

技術SKILLS

0yr
Years building
0
Projects
0
Games shipped
0
Technologies
01

Languages

Proficiency0%
  • TypeScript / JavaScript
  • Python
  • GDScript
02

Frontend

Proficiency0%
  • React / Next.js
  • Three.js / WebGL
  • MediaPipe Hands
03

Game Dev

Proficiency0%
  • Godot 4
  • HTML5 / PWA
04

AI & Research

Proficiency0%
  • Gymnasium / PPO
  • Stable-Baselines3
  • LLM Evaluation

INTERACTION LAB / 01

A small lab you can touch

A place to test the site's reactions in small, light, and meaningful forms.

01

Ink Field

The ink quietly responds to the pointer.

03

Motion Preference

Effects adapt to the motion preference of the device.

MOTION ON

経歴ABOUT

  1. 2022

    Entered Nihon University, Mathematical Information Engineering

    Started building web and game projects alongside coursework.

  2. 2024

    Lab placement · Seminar leader

    Supports lab members on the technical side of their projects.

  3. 2026

    Graduation research & personal projects

    Expected to graduate in 2027.

Strengths

My strength is taking on unfamiliar problems, learning what I need on my own, and iterating until something real works. When I hit an unknown technology, I break the problem down, research it, get a minimal version running, and then improve it. In my seminar I also help members untangle problems in their own code.

Research

Evaluating how AI agents and humans differ in decision-making under extreme conditions

Built a 3-vs-1 RPG battle environment and compared the decisions of humans, LLMs, and reinforcement learning, quantifying their distinct behaviors: RL optimizes survival, LLMs hallucinate rules, and humans take intuitive risks.

Computational Electromagnetics Lab, Nihon University

Languages

  • ChineseNative
  • JapaneseJLPT N1

連絡

For work or internship inquiries, feel free to reach out.